Standard 1

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. 
  1. Promote, support, and model creative and innovative thinking and inventiveness
  2. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources 
  3. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes 
  4. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
TE 886 Technology Tools for Teachers: Sploder
This artifact was created in the exploration of game-based learning. The use of Sploder looks to use digitally minded students to foster innovation and creativity.  This tool can be used collaboratively or individually, allowing the design of imaginative new worlds through analysis and narrative.  My knowledge of Sploder shows my understanding of creating a virtual environment where inventing can occur through teamwork, motivation, engagement, problem solving, and critical thinking.  

TE 891: Action Plan
This artifact shows my understanding of facilitating student engagement both face to face and in a virtual environment. This field experience project served as reflection tool for students. Through my implementation of Kidblog, students were able to reflect on their own work digitally and share it with a global community.  It also gave students a way to digitally interact with their peers through art criticism.